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Messages

Messages control the text shown to players and staff.

Depending on the build, messages may appear in:

  • chat;
  • action bar;
  • titles;
  • GUI item names;
  • GUI lore;
  • console feedback;
  • command responses.

Editing messages

Before editing messages:

  1. create a backup;
  2. open the message file;
  3. edit only the text you need;
  4. keep placeholders unchanged unless you know what they do;
  5. reload or restart;
  6. test the command or event.

Colors and formatting

Your build may support Minecraft color codes, MiniMessage, or another formatting system.

Examples:

&6Event started!
<gold>Event started!</gold>

Use the format supported by your build.

Placeholder safety

If a message contains placeholders, keep them exactly as they are.

Example:

%player% joined the event.

Changing %player% to %players% may break the replacement if that placeholder does not exist.

Best practices

  • Keep staff messages clear.
  • Keep player messages short.
  • Test messages in-game.
  • Avoid very long GUI text.
  • Use consistent colors.