Messages
Messages control the text shown to players and staff.
Depending on the build, messages may appear in:
- chat;
- action bar;
- titles;
- GUI item names;
- GUI lore;
- console feedback;
- command responses.
Editing messages
Before editing messages:
- create a backup;
- open the message file;
- edit only the text you need;
- keep placeholders unchanged unless you know what they do;
- reload or restart;
- test the command or event.
Colors and formatting
Your build may support Minecraft color codes, MiniMessage, or another formatting system.
Examples:
&6Event started!
<gold>Event started!</gold>
Use the format supported by your build.
Placeholder safety
If a message contains placeholders, keep them exactly as they are.
Example:
%player% joined the event.
Changing %player% to %players% may break the replacement if that placeholder does not exist.
Best practices
- Keep staff messages clear.
- Keep player messages short.
- Test messages in-game.
- Avoid very long GUI text.
- Use consistent colors.