Structure Configuration
What is a Structure?
A structure is a custom build that can be defined in your configuration files. It can include a layout, a central block, orientation, and optional effects like fireworks or particles. Structures are the core of this plugin.
Each structure is loaded from the structures
folder. Every YAML file inside that folder can contain multiple structures, each defined as a top-level node.
How to Create a Structure In-Game
Once a structure is correctly built in the world, players can activate it by sneaking and right-clicking (Shift + Right Click
) on the check-block defined in the configuration.
If the structure matches the layout and orientation, and the check-block is valid, the plugin will:
- Recognize the structure
- Trigger any configured effects (e.g. fireworks, particles, sounds)
🧱 Make sure the structure is complete and the player interacts with the correct block!
How Are Structures Loaded?
All structures are automatically loaded from the structures
directory.
Each file in that folder can contain one or more structures, defined as separate root-level keys.
Show YAML example
For example, if you have a file called altars.yml
like this:
elder_altar:
name: "Elder Altar"
check-block: CAULDRON
orientation: false #check only EAST orientation, perfect if the structure is symmetric
layout:
# layout definition
options:
fireworks:
type: RANDOM
amount: 5
power: 5
flicker: true
fade: PURPLE, BLACK, SILVER
colors: FUCHSIA, PURPLE, WHITE, BLACK
altar_of_darkness:
name: "altar_of_darkness"
check-block: OBSIDIAN
main-block: "0 1 0"
orientation: false
layout:
# layout definition
Both altar_of_light
and altar_of_darkness
will be loaded as separate structures.
Make sure each structure has a unique key and a valid
name
field.
Field Explanation
Parameter | Type | Description | Default |
---|---|---|---|
*name | String | Unique name of the structure | * |
check-block | Material | Block used to validate the structure (e.g. STONE , GLOWSTONE ) | null |
main-block | Offset | Offset from the center block, written as "x y z" (e.g. "0 0 0" ) | 0 0 0 |
orientation | Boolean | Whether the structure can be validated on different orientations EAST by default | false |
options | Options | Extra effects or behaviors Options | empty |
layout | Layout | Defines the shape and levels of the structure | empty |
Need help designing your layout or choosing effects? Join the Discord and ask the community!