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Actions and rewards

Actions and rewards define what happens when an event runs or when a player meets the event requirements.

What actions can do

Depending on the build and configuration, actions may be used to:

  • send messages;
  • execute commands;
  • give rewards;
  • broadcast announcements;
  • trigger internal event behavior;
  • interact with other plugins.

Rewards

Rewards are what players receive after participating in or completing an event.

Common reward examples:

  • money;
  • items;
  • crate keys;
  • points;
  • ranks or temporary permissions;
  • commands executed by console;
  • messages or titles.

Command-based rewards

Many Minecraft plugins use commands to give rewards. A reward command may look like this:

give %player% diamond 1

or:

eco give %player% 100
warning

Always test reward commands with a staff account before using them in a public event.

Reward safety

Incorrect rewards can damage your server economy or give unintended items.

Before enabling rewards:

  • check the amount;
  • check the target player placeholder;
  • test with one player;
  • verify external plugin permissions;
  • watch the console for errors.

Duplicate rewards

If players receive rewards multiple times, check:

  • whether the event can be triggered repeatedly;
  • whether the same action is listed more than once;
  • whether conditions are too broad;
  • whether a reload duplicated running tasks.

If you are unsure, enable safe mode and review the configuration.