Actions and rewards
Actions and rewards define what happens when an event runs or when a player meets the event requirements.
What actions can do
Depending on the build and configuration, actions may be used to:
- send messages;
- execute commands;
- give rewards;
- broadcast announcements;
- trigger internal event behavior;
- interact with other plugins.
Rewards
Rewards are what players receive after participating in or completing an event.
Common reward examples:
- money;
- items;
- crate keys;
- points;
- ranks or temporary permissions;
- commands executed by console;
- messages or titles.
Command-based rewards
Many Minecraft plugins use commands to give rewards. A reward command may look like this:
give %player% diamond 1
or:
eco give %player% 100
warning
Always test reward commands with a staff account before using them in a public event.
Reward safety
Incorrect rewards can damage your server economy or give unintended items.
Before enabling rewards:
- check the amount;
- check the target player placeholder;
- test with one player;
- verify external plugin permissions;
- watch the console for errors.
Duplicate rewards
If players receive rewards multiple times, check:
- whether the event can be triggered repeatedly;
- whether the same action is listed more than once;
- whether conditions are too broad;
- whether a reload duplicated running tasks.
If you are unsure, enable safe mode and review the configuration.