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Saved Items

Saved items let you store the exact item in your hand and reuse it later in recipes or results.

This is useful when an item has custom name, lore, model data, enchantments, NBT, or plugin metadata.

Save an item

Hold the item in your main hand and run:

/structory item save <name>

Example:

/structory item save strangeapple

Get a saved item

/structory item get strangeapple

Replace a saved item

Hold the new version in your main hand and run:

/structory item replace strangeapple

Delete a saved item

/structory item delete strangeapple

Use a saved item as an ingredient

ingredients:
one:
type: saveditem
key: strangeapple

Use a saved item as a result

result:
one:
type: saveditem
key: strangeapple
offset: "0 0 0"

Where saved items are stored

Saved items are stored in:

plugins/Structory/customitem/

Back up this folder before updating or moving the server.

Naming recommendations

Use simple saved item names:

strangeapple
godapple
forge_core
upgrade_token

Avoid spaces and special characters.

Managing saved items from the Admin GUI

If your build includes the Admin GUI, you can inspect saved items from:

/structory admin item

This is useful after saving or replacing an item because you can check that Structory loaded it correctly.

The saved item admin page is mainly used to:

  • browse registered saved items;
  • check the item icon and name;
  • copy the saved item key;
  • use the key inside recipe files.

Example usage inside a recipe:

ingredients:
custom_core:
type: saveditem
item: strangeapple
amount: 1