Fireworks Option
The fireworks option launches fireworks when a structure is created.
Basic example
options:
fireworks:
type: RANDOM
amount: 3
power: 2
Full example
options:
fireworks:
type: RANDOM
amount: 5
power: 2
flicker: true
fade: PURPLE, BLACK, SILVER
colors: FUCHSIA, PURPLE, WHITE, BLACK
Fields
| Field | Type | Description |
|---|---|---|
type | Text | Firework type. RANDOM lets Structory choose a random effect. |
amount | Number | Number of fireworks to launch. |
power | Number | Firework power. Higher values fly longer. |
colors | Text | Comma-separated Bukkit color names. |
fade | Text | Comma-separated fade colors. |
flicker | Boolean | Adds flicker effect if true. |
Color examples
colors: RED, ORANGE, YELLOW
fade: WHITE, SILVER
Use standard Bukkit color names such as:
WHITE, SILVER, GRAY, BLACK, RED, MAROON, YELLOW, OLIVE, LIME, GREEN, AQUA, TEAL, BLUE, NAVY, FUCHSIA, PURPLE, ORANGE
When to use
Fireworks are best for rare or important structures. Avoid using too many fireworks on frequently created structures to keep the server clean and readable for players.